

This realization made me think more about my characters if their traits weren’t going to improve through experience, then I have be more selective about choosing which ones I recruit. Instead, characters in Darkest Dungeon only increase their resistances when they level up. I checked the Darkest Dungeon wikipedia page to help explain my failure and I found out that leveling up doesn’t improve every stat like I’d expected. He didn’t cut every enemy down in one slice like I’d expected and I was angry at him for his lack of improvement. I then took him into a level 1 dungeon, thinking I had a level 2 badass on my hands who could easily carry the party to the quest’s completion. Partly, this is because the game is punishingly difficult and it took me more than 8 hours to keep one crusader alive long enough to level up. It knows you want your characters to become badasses, but does not allow that to take place. XCOM wants you to get attached to your squad, because you’ve seen them transform from a weak, generic recruit to a blue haired badass who can snipe alien’s heads off without breaking a sweat.ĭarkest Dungeon uses RPG expectations to its advantage. In games like XCOM, your characters do not become the alien-murdering equivalent of Serena Williams either, but they still become unnaturally better at fighting when leveling up a few times. If I play tennis for the same amount of time that your average RPG hero slays monsters, I do not transform into Serena Williams. This system feels like a natural progression for the first few levels, but by the end of the game the constant incremental stat bonuses culminate in your lowly farm boy possessing godlike strength, health, resistances, etc. To simulate your hero getting better at killing dragons, RPGs increase every stat every level making the characters better in every way. It makes sense that if your character kills a lot of dragons, they become better at killing dragons. In Role Playing Games, leveling up is meant to simulate your characters improvement through experience (hence the term “XP”).
